Arritria
Overview
Arritria, often called "Blue Rock," is a bustling port city-state perched on the southeastern edge of the Samaka Cape. Nestled between the Wuhari Guardians mountain range and the Shatterdark Sea, its unique geography creates an unusual coastal climate, where rain-laden clouds cascade moisture down into lush wetlands before transitioning into the rocky cliffs and rugged shores of the city itself. Arritria is a city shaped by the sea, with its shipbuilding, fishing industry, and maritime trade defining both its economy and culture.
Quick Facts
Ruler: The League (Triumvirate of Shipbuilding Families)
Location: Southeastern coast of Greater Qirus, on the Samaka Cape
Population: ~1.2 million (diverse mix of Humans, Elves, Gnomes, Halflings, Dwarves, Tieflings, Orcs, and Goblins)
Known For: World-renowned shipbuilding, fishing industry, vibrant maritime markets, and a strong underground economy of smuggling and piracy
History & Governance
Arritria is governed not by a singular ruler but by The League, an alliance of the three most powerful shipbuilding families:
Voridian Craftworks – Specializing in deep-sea vessels and luxury ships.
Tidewind Shipyards – Experts in swift and agile sailing ships.
Ironkeel Collective – Masters of industrial merchant ships, built to endure long-haul voyages.
Each shipwright dynasty brings its unique expertise to the city, ensuring economic stability through ship trade, exports, and fishing. While officially denouncing piracy and smuggling, The League unofficially benefits from these operations, making Arritria a city where the line between law and crime is ever-fluid.
The city-state flourished due to its strategic location along major trade routes and the natural resources of the coastal wetlands, which provide valuable herbs, alchemical ingredients, and exotic flora that are exported across Greater Qirus.
Culture & People
Arritria thrives on maritime traditions, trade, and adventure. The population is a diverse melting pot, with seafarers, merchants, shipwrights, and alchemists all calling the city home. The smell of salt and tar, the sound of waves crashing against the docks, and the constant presence of ships coming and going define daily life.
Fishing and Shipbuilding are central to the economy and daily routine.
Markets and Plazas buzz with energy, selling rare spices, exotic seafood, enchanted maritime artifacts, and handcrafted goods.
Cultural diversity fuels festivals, seafaring traditions, and a unique culinary scene.
A thriving underground economy includes smuggling, illicit trade, and pirate activity, all tolerated in secret by The League.
Districts & Layout
Docklands – The lifeblood of Arritria, where massive harbors, shipyards, and warehouses support trade and shipbuilding.
Cliffside Quarters – Homes carved directly into the rock, providing low-rent housing for sailors, shipwrights, and traders, offering spectacular views but constant exposure to the elements.
Wetland Ward – The lush marshes and swamps beyond the docks, home to alchemists, herbalists, and fishmongers who harvest the unique flora and fauna.
The High Docks – An elevated district where wealthy merchants, shipmasters, and The League families reside, overseeing trade below.
The Tide Markets – A chaotic maze of street vendors, traders, and fishmongers, often extending onto beaches or hidden coastal caves.
The Coves – A shady district of smugglers, black-market traders, and hidden gambling dens, where pirates and mercenaries conduct business away from prying eyes.
Points of Interest
The Coastal Crescent (Masjid Ziarat Guild Office) – A crescent-moon-shaped structure overlooking the sea, built with gleaming pearls and iridescent shells, serving as a hub for maritime relic acquisition and sea expeditions.
Voridian Shipyards – Producing luxurious deep-sea vessels, these shipyards cater to wealthy patrons and naval elites.
Tidewind Shipwrights – The fastest ships in Greater Qirus are crafted here, favored by merchants, couriers, and explorers.
Ironkeel Docks – Massive merchant vessels are built here, ensuring safe and reliable trade routes across the seas.
The Sunken Bazaars – Hidden beneath the docks, these markets deal in rare and often illicit goods, from contraband spices to forbidden magical relics.
The Cursed Galleon – A mysterious wreck off the coast, rumored to be haunted, attracting treasure hunters and daring adventurers.
The Black Reef Caverns – A series of subterranean tunnels used by smugglers and outlaws, rumored to hold ancient shipwrecked treasures.